JJBA All Star Battle R OST - I Have My Own Way (Risotto Theme)
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Famitsu gave All Star Battle a perfect 40/40.[66][67][68] The game was a winner in the "Future" division of the 2012 "Japan Game Awards".[69] The game sold over 500,000 pre-orders, and Namco Bandai producer Noriaki Niino thanked the fans of the manga series for making the game such a success.[70] In an import review, Kotaku praised the game for its imagination and faithfulness to the source material, but acknowledged glaring problems such as balance issues and Campaign Mode's structure that leans towards microtransaction-type social games.[71] In response to such criticisms domestically, CyberConnect2 released an update to the system to address balance problems on September 11, 2013,[72] with a second update to further address these issues for October 2013;[73] the recharge rate for Energy in Campaign Mode was also sped up to five minutes from 20 minutes starting September 6, 2013, without any announced final date[74] and several items that would have been paid for were made free.[75] Two more character balancing updates were released up through November 2013, during which time the Campaign Mode was updated to make five minutes the new permanent recharge rate.[76] As of March 31, 2014, the game has shipped 700,000 copies.[77]
In the US and EU releases, some names have been changed to avoid copyright issues whilst still retaining the naming themes Araki was aiming for. The game was released on April 25, 2014[2] in Europe, and April 29, 2014 in the US. 781b155fdc

