Quigley also recalls Niantic's concern about the way that World of Warcraft's WoTLK Gold teething problems could affect Nintendo as well as The World of Warcraft Company. "It's not a positive image to their company," he said. "That's the reason we had to take some difficult decisions, such as blocking websites from third parties. It's not easy, but ultimately it's the proper thing to do over the lifetime of our product."
In fact, Nintendo and World of Warcraft's popularity were closely connected during the summer. The game reportedly earns $2 million per every day. Its astronomical initial download rate caused an increase of 86% in Nintendo shares within a single week.
Quigley continued to discuss the comparison of the mobile-based game to the lengthy-running MMO World of Warcraft: "I believe that our life span and the curve could be different from a free-to play mobile game. It could be more in the World of Warcraft vein.
"We are more like an MMO than any other game. Every two weeks we have new content or bug fixes being implemented within the game. We've got major content releases we're making plans for."
Concerning the future of World of Warcraft, we know that trading and connections with World of Warcraft Sun and Moon are being planned as well as Quigley refers to the ongoing introduction to buy WoTLK Gold Nearby. Nearby feature.